01 / profiledesign + code

Senior product designer and design engineer

20+ years across SaaS, gaming, advertising and education. I work in any setup, but I do best where the borders between roles are soft and everyone is focused on shipping rather than guarding their patch.

User experience, usability and accessibility are the common thread, the spot where interface and code have to agree. I led the complete a11y overhaul at LastPass, built the community market for Warface, and I ship my own open-source tools under No More Names Studio.

Right now I'm looking for a remote senior product design or design engineer role. SaaS, open source, privacy-focused teams.

02 / experience2000 — now

Experience

Selected roles only. A mix of full-time, contract and freelance. The common thread is design that ships.

2026–

open source

Founder & Design Engineer

No More Names Studio

  • I build FOSS web apps for needs I've hit myself or seen in the community. Ghosted is for job applications. Juuku is a remote for Navidrome. Keret makes photo walls.
  • Design, frontend, release, maintenance, all mine. Agents write most of the code; I own the architecture and the decisions, and every change gets read and tested by hand.

2022–2025

platform

Head of UI/UX Design

Woodlaine, AdultWork

  • Led the UX audit and redesign of AdultWork, which has 2M+ daily visitors.
  • Started and sustained the design system. Kept multiple products consistent and cut the friction in design-to-development handoff.
  • Took Hotica, an experimental spinoff, from branding and UI through the frontend build to launch.
  • Supported a partner payment processor with UI development. Kept stakeholder work aligned to business goals.

2021–2022

SaaS, security

Senior Product Designer

LastPass, GoTo

  • Led a complete accessibility overhaul across the web app, desktop app and browser extension. The VPAT score rose from ~69% to ~83%.
  • Worked in a five-developer SWAT team with PMs. Tight deadlines. Delivered.
  • Designed and built internal tools that sped up workflows across GoTo products.

2018–2022

education · part-time

Teacher & Faculty Lead, UI/UX

KREA Contemporary Arts Institute

  • Developed and delivered the UI/UX curriculum. Mentored students in design thinking, research, prototyping and frontend.
  • As faculty lead I coordinated the instructors, and refined the programme using student feedback and industry demand. Evening and weekend classes at an adult school, alongside full-time product work.

2017–2020

payments

Founding Product Designer, Frontend Developer & Product Owner

IndieBill

  • Founding designer, working directly with the founders and their investors on what the product was and what it had to prove.
  • Led a five-person cross-functional team of developers, a sysadmin and support — the product and its daily maintenance.
  • Built the content moderation flow and tooling, wrote the guidelines and trained six moderators.
  • Tested product ideas through prototypes and MVPs, based on user feedback and research.

2016–2017

gaming

Senior Web Designer & UI Developer

Warface, Crytek

  • The dedicated web designer running the web hub for Warface, the free-to-play FPS.
  • Designed and hand-coded the seasonal, story-driven landing pages myself, end to end.
  • Designed the player-to-player auction house over many iterations and gave the front-end team UI support while they built it. Credit sales went up 30%+.

2015

platform

Senior Product Designer

Visit-X, Campoint

  • Started the redesign of Visit-X, one of the biggest adult platforms in Germany: research, first direction, and the experiments that set it.
  • Crytek poached me out of there before it shipped; another designer finished and launched it.

2013–2015

platform

Senior UI/UX Designer

LiveJasmin, Docler

  • Designed for LiveJasmin, the largest adult live-chat platform, with 20M+ daily visitors.
  • Redesigned the mobile experience into app-like interfaces on mobile web.
  • Refined the payment system through A/B testing. In-show credit purchases got faster.
  • Led design for "LiveJasmin Goes Glamorous": visual style and flows for a mainstream product.

2010–2013

agency

Art Director

Ogilvy, Leo Burnett, Possible, Karmamedia

  • Digital campaigns for Milka, Generali, Erste Bank, Dove, Nivea, Telekom, Snickers, Whiskas, Tesco, CitiBank, Telenor, MOL, Absolut, Volvo, Apple and Canon.
  • Two months on a Leo Burnett project, until Possible hired me out of there.
  • Two projects were honoured at the Hipnozis Advertisement Awards.

2005–2009

early web

Web Designer & Developer

Awknet, Microsoft, Eyedea

  • Sole developer and designer, full-stack PHP. I handled Linux server administration alongside the sysadmin.
  • Built community forums on ASP.NET with Microsoft and ran events for developer students.
  • Early Microsoft Silverlight work: the digital edition of Hungary's most important historical codex.
03 / educationhungary

Education

2009

design

Graphic and Brand Design

Apolka Art School

2005–2008

mathematics

Coursework in Programmer Mathematics

Pannon University

  • Left to go freelance as a full-stack web developer, building on the early years at Microsoft and Awknet.

2001–2005

architecture

Faculty of Architecture

József Jáky Technical High School

04 / additionallogistics

Practical details

work authorization
Eligible to work in the EU — Hungarian citizen, EU tax residency.
contracting
Full-time or contract.
interests
Black & white photography, making experimental electronic music.