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Senior Product Designer & Design Engineer Remote within Europe, or hybrid in Berlin or Barcelona from early 2027 · Staff or senior roles · Full-time or contract · EU citizen
Product designer and design engineer with 20+ years of experience, specialised in the world between design and code, and impossible missions. I've worked with high-traffic media platforms, enterprise SaaS and game studios, and I'm comfortable with any design software, front-end code and working with or without AI.
I fill whatever gap the team has, design, frontend or product, and I care more about the outcome than my job title.
Experience
Founder & Design Engineer — No More Names Studio
Open-source web apps · Solo studio · 2026–present
Free and open-source projects to make the internet a better place: Ghosted, a job tracker; Juuku, a jukebox remote for Navidrome; Keret, photo walls.
Design, frontend, release and maintenance are mine.
Full agentic development flow with a human in the loop: agents write most of the code, I own the architecture and the decisions, and read and test every change by hand.
Tests, security and accessibility passes, and code review on everything that ships.
Head of UI/UX Design — Woodlaine (AdultWork)
Adult entertainment · ~100 people · 2022–2025
Ran a full UX audit of AdultWork, a platform with 2M+ daily visitors, in my first month. Then turned the findings into a steady run of small improvements that fit easily into the development cycle.
Started the full redesign and a design system across products. Both went on hold when development resources were cut and priorities changed.
Took over the Hotica spinoff after a failed launch and relaunched it in a team of three: new branding, UI, accessibility fixes, frontend and marketing sites. Cam load times went from 5–10 seconds to 2–3.
Supported a partner payment processor with UI development.
Senior Product Designer — LastPass & GoTo
B2B, B2C and Enterprise SaaS · ~4,000 people · 2021–2022
Led the accessibility overhaul across the web app, desktop app and browser extension: VPAT score from 69% to 83%, shipped on the 10th Global Accessibility Awareness Day.
Worked as the designer and an extra frontend dev in a five-developer SWAT team with PMs, on a tight deadline: keyboard navigation, focus states, ARIA announcements and semantic controls.
Kept the scope in check with the engineering and project managers, and still fixed root causes in the shared components instead of patching symptoms.
Earned a place in GoTo's Accessibility Champion program.
Designed various internal tooling projects across GoTo.
Teacher & Faculty Lead, UI/UX — KREA Contemporary Arts Institute
Art and design education · ~50 staff · Part-time · 2018–2022
Reworked and expanded the curriculum, working closely with the school's leadership.
Recruited new teachers for the newly added classes.
Taught many of the classes, coding, presentation and accessibility among them.
Mentored many students through their diploma projects.
Payment processing and marketplace · ~10 people · 2017–2020
Joined as the first designer once the founders' hacked-together MVP got funded, alongside the first full-stack developer and sysadmin.
Redesigned the MVP, then led the five-person cross-functional team rebuilding it: developers, a sysadmin and support.
Worked directly with the founders and their investors on what the product was and what it had to prove.
Did the branding, plus several spin-offs and side projects.
Designed and coded the frontend of the content moderation software, wrote the guidelines, then trained ten moderators over time and led a team of about five.
Many hats, as it goes at a startup. Later acquired by a competitor and closed down.
Senior Web Designer & UI Developer — Crytek (Warface)
Games, free-to-play shooter · ~300 people · 2016–2017
Designed the player-to-player auction house over many iterations, with UI support for the frontend team that built it. Credit sales went up 30%+ within a month.
After launch, built two JavaScript bookmarklets in my free time, giving power users the tighter UI the community asked for.
Designed and hand-coded the many seasonal, story-driven landing pages for the Warface web hub.
Senior Product Designer — Campoint (Visit-X)
Adult entertainment · ~100 people · 2015
Started the redesign of Visit-X, one of the biggest adult platforms in Germany: the research, the first direction and the experiments behind it.
Handed it over when Crytek hired me away. Another designer finished and launched it.
Designed for LiveJasmin, the largest adult live-chat platform at the time, with 20M+ daily visitors.
Redesigned the mobile web so it felt like an app.
Refined the payment flow with A/B tests, making in-show credit purchases faster.
Led design for the mainstream spin-off, shipped as Camsite: visual style, flows and age-gate modals.
Art Director — Ogilvy, Leo Burnett, Possible, Karmamedia
Advertising · Budapest · 2010–2013
Digital campaigns for Milka, Generali, Erste Bank, Dove, Nivea, Telekom, Snickers, Whiskas, Tesco, CitiBank, Telenor, MOL, Absolut, Volvo, Apple and Canon.
Two projects honoured at the Hipnozis Advertisement Awards.
Two months on a Leo Burnett project before Possible hired me away.
Web Designer & Developer — Awknet, Microsoft, Eyedea
Web development · 2005–2009
Sole designer and developer on full-stack PHP projects, running the Linux servers alongside the sysadmin.
Built community forums on ASP.NET with Microsoft, and ran events for developer students.
Early Microsoft Silverlight work, including the digital edition of a Hungarian historical codex.
Education
Graphic and Brand Design — Apolka Art School
2009
Programmer Mathematics coursework — Pannon University
Left to go freelance as a full-stack web developer · 2005–2008